since the launch of the nintendo wii, i have been a staunch opponent to its wild and wacky philosophy towards gaming. i was happily content with leaving the wrist flicking to the homosexual community, but nintendo thought it worthwhile to introduce it to the gaming community. sounds like you’ve got some ulterior motives, shigeru; care to share? now, maybe it’s because i never grew up with classic nintendo platformers like mario and donkey kong, so i never developed the fanatic sense of loyalty to nintendo that comes about from years of substituted parenting, but i find the entire idea behind the wii remote to be childish, immature, and superficial. gaming can be much more than cheap fun that lasts a week before becoming a tedious chore, but nintendo insists on keeping the industry an insubstantial novelty, instead of expanding it into the influential medium for art and media that it could be.
the reason a video game is fun comes from the imaginative way it is able to detail a virtual world for us to interact with. it is a world where you can act in ways unthinkable within the realm of reality. you can be anything, do anything. a good game should have amazingly beautiful graphics, employ innovative game engines, and maintain an engrossing story. games like grand theft auto 3, knights of the old republic, and half-life 2 all exemplify these qualities, placing the gamer into an engrossing world where anything is possible. these qualities only increase as video game hardware and technology progresses and expands, allowing for more stunning graphics, more involved game design, more expansive settings, more complex engines, etc. nintendo however has taken a cheap sidestep to the evolution of gaming and decided to instead focus on user input. instead of the aforementioned qualities, nintendo substitutes a more extensive user input system that gives cheap thrills and distracts from the utterly disappointing games they offer. have you seen call of duty 3 for the wii? it’s like watching a gif animation made with ms paint.
the most disappointing aspect is that nintendo is succeeding with the wii. this sends a message out to the industry that complex games are not what people want, but rather childish gimmicks that fail to advanced the software side of gaming. one of my favorite things in an fps is seeing how accurate the physics engine can be. watching the rag doll animations of lifeless enemies as you desecrate their bodies with explosives has become a pleasing hobby for many gamers, the more realistic the flailing, the better it is. however, the realism is dictated by the complexity of the engine, which is limited by the power of the system. i’ve played red steel on the wii, and i can say that it is a very disappointing and unsatisfying feeling when your enemies all drop in the same repetitive patterns. this, compared to a game like f.e.a.r. which employs a very fun physics engine, or the new lucas arts games like star wars: force unleashed, indiana jones 4, and fracture which use the euphoria physics engine; these are games which give the gamer that visceral feel they want when they blow an enemy combatant 10 feet into the air and watch the body free fall like the meat bag it is.
furthermore, while graphics don’t mean everything, they do enhance the gaming experience a lot. nothing is more engrossing than a believable environment with believable looking characters. the wii just doesn’t have the capacity to bring you the dramatic and breathtaking world of assassin’s creed or mass effect. it can never pull you in with the kind of realism that next-gen games should possess. while the other games pull far ahead with life like character models and photo realistic race tracks and awesome lighting effects, the wii offers a remote control. while other games make you believe you’re actually there, looking for buried treasure on an island full of pirates or fighting for your life in the heated battles of front line combat, the wii sticks with muddled graphics that remind you of the virtual nature of the game or cartoonish characters that don’t require detail or definition. maybe you like that kiddie crap, but it’s a stale and timid step for an industry with so much possibility. not everyone appreciates cell shaded elves, but i’m positive that everyone, save carol the goggle-snubbing chem student, will appreciate the beauty that true next-gen graphics are fully capable of.
the bottom line is that the wii only improves how you interact with the game, while next-gen gaming should be about how you interact within the game. the amazing virtual world that video games create needs to be built upon, to make them more impressive on every side. the wii is actually taking us a step back by reaffirming how detached we are from that virtual reality. it reminds us of our physical boundaries and the restrictions of the real world, preventing the gamer from becoming fully immersed in the fantastic worlds where they choose to play out a fictional life they can adopt for an hour or two as their own. i own an xbox 360, my roommate, adam, owns a playstation 3, and though these two consoles are viciously struggling to compete against one another, i can appreciate both of them and couldn’t care less who comes out on top, so long as they keep pushing the game envelope. however, it irritates me that the wii can sell so well when it really offers so little. i watched the nintendo e3 media event, and i heard reggie say that the wii wasn’t a fad, but i can only hope that for the future of the industry, he is dead wrong.

call of duty 3 (playstation 3)

call of duty 3 (wii)

nba live ‘08 (playstation 3)

nba live ‘08 (wii)
here are some examples of what we need more of in the gaming world

assassin’s creed

killzone 2

mass effect